Gone, but not forgotten (Photo: Nintendo)

Tuesday's letters page calls for a collaboration between Nintendo and Rockstar, as the reader is pleased with the success of Dragon's Dogma 2.

To participate in the discussions yourself, send an email gamecentral@metro.co.uk

A goodbye to portable devices
It's sad to know that the 3DS will be offline for good next week. It will likely end up being Nintendo's last dedicated handheld, and while they were clearly right to make the change with the Switch, from a business standpoint, I personally regret it.

Portable games were made differently than home console games and now there is no reason for them to exist. Fire Emblem worked much better as a handheld game, in my opinion, and we would never have had things like Zelda: A Link Between Worlds, Professor Layton, Ace Attorney, Theatrhythm, BoxBoy, Pushmo and all those 2D Kirby games without them being on a handheld .

The 3DS may not have as many classics as the DS, because at that time portables were already going out of fashion, but in my opinion it is a great console with many unique games. I won't just miss it, but the whole concept of a console that can only be played in the palm of your hand.
Tim Rogers

Before time
Well, this seems like a classic Xbox move: their customer support is notoriously bad, with people complaining about how difficult it is to get in touch with a real person. The solution? Even more AI than already exists! I can't wait to have my refund denied by Metal Mickey or be told that my subscription has expired even though I still have six months left.

I'm sure AI will be great in about five years and probably won't destroy humanity, but it's not ready yet. Game companies just can't stop introducing new technologies before they're ready and that always means people's opinions turn sour, even when they end up working properly years later. It is not unreasonable to say that we should wait until everything works correctly.

Bad omens
I don't want to be a Debbie Downer, but I will be absolutely shocked if the Silent Hill 2 remake works out. These snippets of dialogue from the age rating list are so bad they're almost funny. Maybe it's better in context, with the dubbing, but I have a hard time imagining it.

The combat trailer looks horrible and the fact that we've seen so little of it is a huge red flag. All these age rating listings must mean it's coming out in the next two months, so why haven't we seen more? What's the point of shadow throwing something like that? All these different Silent Hill projects and we still can't get one that isn't terrible.
Ice Man

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Show and tell
Over the weekend I finished Princess Peach: Showtime! and wanted to scream. After finishing the rather difficult (and my current game of the year) Prince Of Persia: The Lost Crown, I was just looking for a cool, calm game that wasn't too taxing and Showtime delivers on that. It doesn't really offer much of a challenge, it's true. I found, however, that finding all the stars in each level can be tricky. It was only on the first floor of the levels that I was able to find all the stars in each level without trying.

After learning that this was being done by the developer of the two most recent Yoshi games, which I liked more than most, I might have expected a little more from Showtime, but I can't deny that I didn't have a fun time with it.

The two things that stood out for me were the bosses, which offered a little more challenge and each of them was a lot of fun. The other thing was the music, which had very good tracks. So if you're looking for a light-hearted and adorable game or game for your kids, you could do a lot worse than Princess Peach: Showtime! Those cake decorating levels can go to waste!
Angry_Kurt (Twitter)
Now playing: Lost Judgment (Xbox), Marvel's Midnight Suns (Steam Deck) and F1 23 (Xbox)

Conditional help
RE: Ishi. I wouldn't count on the 60fps guarantee even on the PS5 Pro.

It can help when the bottleneck is the GPU, but the big bottleneck will probably end up being the CPU.

Digital Foundry is already saying that if the base game on the base PlayStation 5 can't maintain 60fps and is capped at 30fps, this likely means the CPU will be bottlenecked and the Pro version will only see a 10% increase in CPU clocks.

However, in games where it fluctuates between 45-60fps, the GPU is the bottleneck and can help in these situations.

While the world goes to hell, I find that there are a lot of interesting things coming out, games and non-games, to keep me busy.

There's a book called Vassal State by Angus Hanton, out on the 11th, about how Britain sold its soul to corporate America, which I think I'll read. I was about to order it from Amazon and thought, wait. I'll get it from WHSmith, so I wondered who owned WHSmith.

The Stellar Blade demo was a lot of fun. I'll ignore the tedious back and forth surrounding the game, and if it's reviewed well, I'll consider a purchase.

The Fallout TV show arrives on Amazon Prime on the exact same day as the book that I hope will use Amazon as its prime example of its subject matter. It looks promising and they're dropping all the episodes at once I believe, so that's a Sunday in store for me.

Harold Halibut arrives on the 16th, which is an indie I've had my eye on for a while, so I hope it does well.

Other things that excited me were Balatro selling over a million copies now and Hollow Knight: Silksong getting a wishlist page on the Xbox store and PSN. Xbox One is new, not sure if PSN is. But maybe it will see the light of day soon.

Dream Team
I've never really thought about why GTA 5 was never in GTA 5. I think you're right and that is that GTA Online wouldn't be there, but I don't think Red Dead Redemption 1 has its multiplayer options on the Switch, so why should GTA ?

With the new game coming, it doesn't really matter, but I would love to see a collaboration between Rockstar and Nintendo in the future. GTA probably isn't the right thing for this, but maybe Nintendo could help them revive Silicon Valley's Space Station or something.

Endless game
It was interesting to read Brian's article over the weekend about how Final Fantasy 7 Rebirth is the best and worst game of the year. It perfectly summarized my own thoughts on the game and saved me from writing an article! The Final Fantasy 7 remake has been the main driving force behind my original PlayStation 4 purchase and eventual upgrade to the PlayStation 5, and to say I've been waiting for this game is putting it mildly.

The comments about having completed the fluff in the pastures to repeat everything immediately in Junon were spot on; it almost took me out of the game from the start. Fortunately, the parts he does well are very well done. I loved the character interactions, the overall plot (I'm on Chapter 13 at the moment and hope to finish it tonight), and basically all of the scripted events were very well executed. The large open areas filled with essentially collectible items, not so much. The fountains and towers could be removed from the game and not lose anything, perhaps with an argument to make all the proto-relics and demon fights worth it.

I know minigames were a big part of the original, but I feel like the volume of them in this game was a bit overwhelming, which I had to learn to deal with. I read a review that perfectly summed up how to play this game: take your time, sit back and enjoy. Once I did that, I was able to endure the (almost) endless intelligence tasks with only minor frustrations while actually enjoying the game's actual story.

I keep hearing this game called open world, but I would have to strongly disagree. Everything happens in order, there are no opportunities to go out and do something different, just some areas are more open/larger than others. This has been a feature of Final Fantasy games since the early 90s, so it's not something new – the open areas have some fights and eventually lead to the next key story point. It's not comparable to something like Zelda: Breath Of The Wild, nor do I think it should be.

Overall, I really enjoyed it when I was able to ignore the frustrations of world intelligence. In fact, I left some fights to come back to when I finished the game. Despite the slow approach, I avoided all spoilers for the ending and feel like I'm struggling to keep doing so, which is what led me to pursue the final missions.

I'm a huge fan of Final Fantasy 7, so it's hard to say how much of that fun has been nostalgia for the characters I grew up with. Even the links to Crisis Core are essential knowledge to follow the main plot. It would be difficult to recommend this game to someone who has literally never played anything Final Fantasy 7 before.
Adam W

Inbox also deleted
It's not a game that really interests me (I played the original and didn't really like it), but I'm happy to know that Dragon's Dogma 2 is doing well, as it means more money for Capcom. I don't want to jinx them, but it's been years since they had a flop. Now begin my reboot of Ghosts 'N Goblins!

Apparently the upcoming remaster of Nightdive's boomer shooter has been pulled from the 3DO. Now that's a deep cut. I have no idea how they're going to make money back from this, but good for them.

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